The problem
Covestro sells a property you can only judge with your fingertips. A coating is chosen for its haptic character, and until then the only way to evaluate one was a case of physical samples, produced and shipped to every interested customer around the world. Slow, expensive, and hard to scale.
Agencies before us had tried and missed what was actually needed. So we did what IBM iX does best and started by interviewing the client, to separate what they asked for from what the problem really was. The real job was not a catalogue. It was to let someone feel a coating through a screen well enough to narrow the field, so that only a small, relevant set of real samples ever needed to ship.
The creative leap
Touch does not have a shared visual vocabulary. To build one, I arranged for a person who is blind to come in and handle the coating samples, and describe what each one felt like and what it reminded them of. Their language was unmediated by sight, which made it the purest possible source for translating a texture into words, and then into an image.
Those descriptions became the backbone of a design system: a consistent way to turn a felt quality into a screen, so every coating in the range could be explored the same way.